159th Guards Aviation Regiment

159th Public Forum => General Discussion => : 159th_Archer January 24, 2018, 10:18:03 AM

: DCS 2.5 info/discussion
: 159th_Archer January 24, 2018, 10:18:03 AM
Just noticed ED has an announcement on how they are intending on releasing the upcoming version 2.5 to us all.

Best click on the link and study the info and handy easy to follow illustration on show.

https://forums.eagle.ru/showthread.php?t=200340 (https://forums.eagle.ru/showthread.php?t=200340)
: Re: DCS 2.5 info/discussion
: 159th_Archer January 31, 2018, 01:34:24 PM
Just DL 2.5 in the beta. Had to re-install it as I hadn't used it for ages.

Just about to have a look at it and check performance etc...

OK, got it loaded. Haven't had to do much to my controls -most things as they were but odd bits needed changing.

First impressions -do like it! Looked at all 4 seasons and only Autumn/fall is slightly OT with too much brown around for me. Liked the others, although the trees are a slightly too bright at times -might try some settings changes there.

Performance is good for me, I set DCS at 60max previously and it works at that, in a quick mission it only dropped when in a fast mover low over towns to 30fps. In a helo it stayed high in same areas.

Lots of nice stuff to see low down; railways have power lines, there are new small cables in towns too (non collidable in both cases) although pylons are (tested it). trees bend things too of course... Buildings are revamped and nicer too. Ooohh yes -some really nice grass also -liked that a lot.

Well, I hear 2.5 calling for more testing.
: Re: DCS 2.5 info/discussion
: 159th_Archer January 31, 2018, 04:25:34 PM
Some more on 2.5.

There's a new single FARP, which might come in handy at times -works just the same.

I found that I can run existing missions -or so it seems. I would imagine somethings won't work, but so far I ran fire on the water and only issue spotted from flying the Hip was that the kneeboard had some corruption. Didn't explore much outside what I was doing so will need to run something again and watch other units.

Tried troop transport -and it sort of works but ended with a game crash -only 1 experienced so far in 2.5 for me.

Man, it does look beautiful at times... :-*
: Re: DCS 2.5 info/discussion
: 159th_ShallowG February 01, 2018, 01:34:13 AM
Wasnt going to DL the Beta ... but seeings as you had and i had a bit of time to spare ....

Cant really fault it so far.

Seems to make better use of the cores .
Loads quickly though MP is a bit slow and had a couple of failed attempts
The graphics are indeed impressive ... and seem to run well even with settings maxed
Maybe my rig/GFX settings ... but the shadow/reflection of ships and shore objects in the water are a bit like grey fluffy cotton wool on mine.
Apart from that on the limited run Ive done  .. 3hrs --- it seemed bling wise to be excellent.

Did have a couple of freezeups/DCS not responding ... but that may have been because the mission they were running was a 1.5 one ... probably just saved in 2.5.
Did notice a few  of those freeze/lag episodes when like someone joins ... not sure what causes it.

But given the detail surprisingly smooth. even in MP ... 15 players on the server I was on.

I should imagine those using VR will wet their pants .

Note to ones self .... put a note in the pit ... Trees and lamp posts hurt!
also whats very cool is the power lines are far more realistic ... sometimes you just dont see them until they are in your face .. nothing to do with LOD , just they are more accurately modelled.
Shadow is good ... like the way the helos shadow is modelled well .... jumping in and out as it moves across objects at different distances ...

any way thumbs up so far ...



 

: Re: DCS 2.5 info/discussion
: 159th_Archer February 01, 2018, 09:04:59 AM
I wasn't going to get the Beta either SG, until 2 things made think otherwise. 1st is that if you have the Beta it will mean less to DL when 1.5.8. is upgraded, and the recent issues we've had with 1.5.8. made me think it might be better to get on with it. It occured to me that I could start making new missions also.

I'm not sure as yet whether we can safely use existing missions? I do know that settings within them re weather are changed to a degree and that the map change has left units that were once craftily hidden, are now fully 'tackle-out' as far as cover is concerned. Noticed some problems with the kneeboard -although not sure that's a big problem as such yet.

SG I too did notice the odd lag moments -forgot to mention that. They are brief but happen intermittently in my experience.
: Re: DCS 2.5 info/discussion
: 159th_ShallowG February 01, 2018, 02:56:54 PM
I'm not sure as yet whether we can safely use existing missions?

Im working on the premise that a blank canvass doth have no moss on it.
I will write missions from scratch.
I intend to look at some of the 159th classics and re-write them with additional functionality that is now available.
Not matter how well existing mission files run in 2.5 .. if ever there is a problem you will always have that nagging suspicion.
: Re: DCS 2.5 info/discussion
: 159th_Archer February 01, 2018, 03:13:27 PM
Yes I agree on starting afresh. I have knocked together new templates and won't be doing anything new from old stock.
: Re: DCS 2.5 info/discussion
: 159th_Viper February 01, 2018, 03:19:06 PM
Cannot seem to join any MP servers, although I assume that the 159th skins are to blame. Integrity fail maybe?
: Re: DCS 2.5 info/discussion
: 159th_Archer February 01, 2018, 06:26:51 PM
I didn't have the skins on when I have joined before today.

I put the skins on this afternoon, and tried to join a server -I got in as far as the cockpit view (slowish loading time to mission though) and then when in pit, it froze and that was it.
: Re: DCS 2.5 info/discussion
: 159th_Ajax February 05, 2018, 08:37:57 PM
I keep getting "pure client required" when trying to join our dedi. Thing is, the installation has been repaired so I don't have a clue what is preventing it from being loaded. Any ideas?

Edit: The updater has a "cleanup" switch in addition to "repair" that I wasn't aware of. After running it I eventually got in. It took a couple of times -- apparently it timed out the first two times.
: Re: DCS 2.5 info/discussion
: 159th_Archer February 06, 2018, 09:36:22 AM
Hopefully they will sort the integrity check -in the server options there are option boxes you can tick -you should be able to allow certain game changes, such as skins etc.

Just not working as it should yet...
: Re: DCS 2.5 info/discussion
: 159th_Archer February 06, 2018, 10:59:28 AM
SG and myself conducted a quick test using the door gunner in a Hip and found the trees don't stop bullets -pretty fair considered.

They do however, stop rockets! Tested it in MP. I assume also missiles and bombs travelling through them, although not tested these. Appears trees might be useful cover at times!
: Re: DCS 2.5 info/discussion
: 159th_Archer March 15, 2018, 06:29:12 PM
Update 4 findings so far.

SG found trouble (as have some according to ED's forums) with joining in any flight (MP or SP) with differing AC -in SG's case it seems to be the Mi-8 but might include other AC? I haven't tried many AC as yet, but the Hip is fine -as is the AV-8 so far. Tried it MP with SG earlier on the dedi, and it appears it might be OK now.

Lighting is better but still not fully fixed at night. I believe there are unexplained game-crashes happening for some.
: Re: DCS 2.5 info/discussion
: 159th_Archer March 16, 2018, 09:04:29 AM
Hotfix appeared last night which addresses any probs with getting in game, so we're told.
: Re: DCS 2.5 info/discussion
: 159th_pappavis March 18, 2018, 05:15:58 PM
For me it was a huge download, like >=12gb.

Hotfix appeared last night which addresses any probs with getting in game, so we're told.
: Re: DCS 2.5 info/discussion
: 159th_Archer April 05, 2018, 08:23:21 AM
Appears that 2.5 is on general release now to update 1.5.
: Re: DCS 2.5 info/discussion
: 159th_pappavis April 06, 2018, 06:59:24 AM
Appears that 2.5 is on general release now to update 1.5.

Yea, it was just a short note on the forums. My bet is: release F-18C apa is "coming soon".
: Re: DCS 2.5 info/discussion
: 159th_P0intman April 22, 2018, 02:01:10 AM
(Sorry, its been a while and did not realize we had yet another set of forums)

Still having the missile crashing the game problem.  I can fly and enjoy the new scenery only. (no weapons, though)   :(
: Re: DCS 2.5 info/discussion
: 159th_Archer April 22, 2018, 07:53:57 AM
Hi Pointman -nice to see you found us. Yeah, the old forums stopped working and we had to quickly nail together this one.

I am surprised you're having trouble with weapons -do you mean you can't use anything A2A?
: Re: DCS 2.5 info/discussion
: 159th_P0intman April 22, 2018, 11:37:03 PM
Hi Archer,
Yes, basically since 1.55 or 1.56, ED implemented a change in a .dll when furing  and  guns.  I have to say I have been running DCS in a laptop with integrated card. Need to save up for a decent PC...
Other than that, i upgraded to 2.5 and enjoying the new scenery.
: Re: DCS 2.5 info/discussion
: 159th_P0intman April 22, 2018, 11:58:03 PM
(More information)

The error is with igd10iumd64.dll .  This has been a known issue with integrated video cards.
: Re: DCS 2.5 info/discussion
: 159th_Archer April 23, 2018, 07:12:48 AM
(More information)

The error is with igd10iumd64.dll .  This has been a known issue with integrated video cards.

Oohh right -don't think we've seen that with anyone here yet. From what I have seen the A2A stuff appears to work OK in general. Plenty ED needs to fix with memory leaks etc since 2.5 release, mind...
: Re: DCS 2.5 info/discussion
: 159th_Archer April 25, 2018, 06:07:44 PM
Update out today -appears to be OB only as yet. Quite a bit there for the Gazelle -including a mingun...

Today in the Open Beta.

Introduced two new features:

The first version of the video memory manager is presented, which will purge the video memory when the video memory budget allocated by Windows is reached. The resources that were not used in the last 10 seconds are first to be purged.

New OFFLINE mode is now implemented. User can turn on OFFLINE mode that allows the game to be used without internet identification and without a time limit. Note: user must turn off OFFLINE mode on the same PC. OFFLINE mode cannot be turned off from another PC even with the same user's login.

DCS World

New F-15C Aggressors BFM Campaign is available (be attentive - ONLY for Open Beta 2.5.1 and higher!)

    Kh-25 and Kh-29 will follow the laser beam target point of the Su-25/25T optical station when player to shift the target point after launch.
    Aircraft AI will be changing altitude between waypoints less aggressively.
    Removing scenery objects via trigger will not be stay in the invisible mode, they will be removed completely.
    MP. Added additional list of checkboxes for advanced IC server options: require pure textures, require pure models and require pure clients.
    If an airbase has multiple runways in parallel the ATC will indicate which runway the player should take.
    GUI. Input window. Device names in Input table can be customized.
    Added China Asset Pack.
    AI helo crew will not sink into FARP surface.
    StaticObject.destroy() on cargo object will removes the cargo instead of killing it.
    MP. Client will not gets wrong briefing from last played single player mission instead of the right briefing from current MP mission.
    Fixed crash with Transport.dll
    F10 map. labels in high resolution (1440p, 2160p etc) with turned on Scale GUI option will be in correct position on the map.
    Fixed crash when briefing is set by trigger.
    LAU-61 and LAU-3 rocket launcher will not looks empty when rockets in the tubes.
    Multi Display. Fixed some freezes in 140 degrees FOV.
    Deferred Shading render locked in the game and can not be turned off. DCS ceased support of old graphic render without Deferred Shading.
    The SF key linked to user's account can't be activated with another account.


DCS Flaming Cliffs

    MiG-29. R-27R aligned on launcher.
    MiG-29A fuel tanks position corrected.
    MiG-29. External light adjustments, headlight color tuned.


DCS Hawk T1 by VEAO

    First round of changes to the FM behaviour.
    Improvements to departure from flight logic.
    Improvements to electrical system logic.
    Fix for the taxi bug.
    Improvements to AoA calculations.
    System damage improvements.
    PBR improvements to the external model and skins.


DCS AV-8B N/A by RAZBAM

    EHSD Moving Map Enabled
    EHSD Data pages
    DMT axis control enabled
    ECS System operational (oxygen and cabin pressure logic)
    Hypoxia modeling enabled
    Auto-start functional (deployed with EHSD updates)
    Auto-stop functional (deployed with EHSD updates)
    SAS Pitch, Roll, Yaw WCA indications functional
    DEP RES WCA indication functional
    Radios functional in non-easy comm (only controllable from UFC/ODU currently)


DCS M-2000C by RAZBAM

    Added 9 Training Missions for NTTR from Baltic Dragon
    Corrected overall hydraulic logic and fix loss of control when engine going off and using emergency hydraulics
    Corrected control surface hard-over when on ground for high AOA (tail wind on aircraft when sitting on deck)
    Corrected fuel pump switch being able to move when engine start cover it
    Corrected Gun ARM, else SAFE joystick abstraction not working when going back into SAFE
    Corrected transfer light not coming on during refuel


DCS SA342 by Polychop Simulations

    Added SA342Minigun module
    Added SA342Minigun addendum.txt file in module Doc folder
    Corrected PBR textures, no more "roughmet" textures are used, according to particular light conditions some issues may still show
    Multicrew mode, Nadir use has been moved to copilot, pilot is no more able to use the Nadir if a copilot is aboard.
    Corrected Rockets range and effect
    Corrected Mistral missile, now it's all aspects and 7km range
    Corrected HOT3 effect regarding unarmoured vehicles (infantry, trucks ...)
    Added Copilot Intercom functionality
    Corrected Cockpit glasses
    Reworked Gyro and AP logic
    In order to prevent conflicts between the main joystick and a possible second joystick when targeting with the camera, a new option has been added in Options/Special/SA342 named "SECOND JOYSTICK FOR CAMERA", it has to be unchecked if you don't use a second joystick for the Camera (Viviane or else) and it has to be checked if you use a second joystick.
    Due to latency issues, ability for the copilot to pilot the helicopter in multicrew mode has been removed.
    Added missing keyboard or joystick assignments in controls, Warning, Due to new input additions, it could be needed to re-assign some inputs.
    Restored behavior at ground, the helicopter will begin to roll or pitch around 45% torque
    Corrected controls position for FFB or non-FFB sticks, including diamond, 3d stick in cockpit view, 3d stick in external view
    Corrected ADF guage CAP flag
    Cockpit lights have been fixed including writings flickering, issues may persist under specific light conditions
    Replaced "Improve your skill" mission 2.5.0 version
    Corrected sun glasses
    A new document has been added to the module doc folder, named "Gazelle Multicrew 24-04-2018.txt" talking about multicrew limitations.
    Damages due to negative g has been added
    FM has been refined in some areas
    Corrected camera control when in slaved mode
    NADIR, Auxiliaries will display continuously i.e "AUX 1-6". Pressing AUX key again or using the EFF long key press will revert to previous display.
    Weapons training missions changed for Caucasus and Nevada.
    Minigun gunner animation is still WIP and will be corrected
    The Gazelle module goes out of beta state, potential still existing issues will be corrected in time.


DCS A-10C

    Adjusted default VR View.


DCS Combined Arms

    UNCONTROLLED checkbox will disabled control of ground forces from F10 map for all roles except Game Master.


DCS Ka-50

    Fixed crash in the Beslan airport when user asked taxiing.


DCS F-5E

    Taxi/Landing lights corrected.


DCS F-86F

    Corrected missions: training F-86F Bomb and 4 singleplayer Street Sweeper, Flight Suit Attitude, Sabre Strike, First Jet Strike Fighter.


DCS NS430

    fixed backwards scrolling breaks autofill/info for App/Dep
    fixed NRST USR WPT screen not working.
    fixed Night time kills pop out window.



Campaigns

    A-10C BFT Campaign
    BFT01 - Some minor vehicle updates.
    BFT02 - Corrected voice over.
    BFT04, BFT09 - Corrected bug after missed approach.
    F-15C The Georgian War - missions 2, 11, 12 updated.
    Mi-8MTV2 The Border - missions 6, 11, 13 updated.
    A-10C Sturmovik - mission 10 fixed.


New Skins:
F-86F IIAF Imperial Iranian by carss.
KC-135 Turkish Air Force by c@sper.
F-5E IRIAF 43rd Tactical Fighter Squadron by jponti.
F-5E IRIAF by drPhibes.
MiG-29A IRIAF Sand-Blue skin by bounj.
Mi-8MTV2 NAJA Special Police by OfficerAMR.
Mi-8MTV2 Islamic Revolutionary Guard Corps Blue by OfficerAMR.
Mi-8MTV2 Islamic Revolutionary Guard Corps Sand by OfficerAMR.


Known Issues
The some radio points in the radio menu is broken: Ка-50 do not works request to night goggles and helmet sight, Bf 109 do not work request for inertial starter.
Maverick picture on A-10A MFD is corrupted.
The names of cities on F10 map broken when map moved or zoomed.
SA342 TV sight is inoperative.

Known issues will be fixed ASAP.
: Re: DCS 2.5 info/discussion
: 159th_Kappi April 25, 2018, 07:18:41 PM
Anybody else experiencing a drastic perfomance loss and crashes after the patch today? My DCS is that kind of unstable that I canīt play anymore >:( I hope ED pushes a fix or something. :-[
: Re: DCS 2.5 info/discussion
: 159th_Archer April 25, 2018, 08:07:53 PM
Quick question; is anyone running the openbeta or are we mostly on the standard 2.5 game? I know SG is still beta for one.
: Re: DCS 2.5 info/discussion
: 159th_Kappi April 26, 2018, 05:27:34 AM
I'm also on open beta. ::)

Edit: I just rolled back to 2.5.0... Now it seems as good as new. So I hope sunday will be a go :)
: Re: DCS 2.5 info/discussion
: 159th_Archer May 11, 2018, 01:31:06 PM
The openbeta has been updated today (11/5/18) and here are the bigger changes listed on ED ; https://forums.eagle.ru/showthread.php?t=200724

We could consider running the OB if everyone has it and it's worth running if better than the regular 2.5.0?
: Re: DCS 2.5 info/discussion
: 159th_Ajax May 11, 2018, 04:29:32 PM
I've got both, now.
: Re: DCS 2.5 info/discussion
: 159th_Archer May 12, 2018, 07:58:43 PM
From what I read on ED there seems a concensus that there is far less lagging with the OB patch?

If so and everyone has it loaded, we could run the OB Sunday.
: Re: DCS 2.5 info/discussion
: 159th_Xeno May 13, 2018, 03:28:14 AM
I have it and will be there for the Sunday flight.....
: Re: DCS 2.5 info/discussion
: 159th_Archer May 25, 2018, 03:10:07 PM
I notice the night lighting seems improved now in latest patch -with a moon you get a pretty good light. You still have the option of a very dark night, which is good. I did try to get something in-between, but it seems it's either full-moon or dark-as-Hell.

Been messing with the in-game troop moving and it seems OK -I have upped my groups from 4 to 8 and it appears to cope OK even in MP. Am tinkering again with a mission to use this more, which will be up for testing soonish.
: Re: DCS 2.5 info/discussion
: Fusion May 27, 2018, 04:05:00 PM
Glad the improvements keep coming 👍
: Re: DCS 2.5 info/discussion
: 159th_Archer June 01, 2018, 02:55:06 PM
The openbeta has another update out today (2nd one this week).

It says the NET protocol has changed as the old one wasn't compatible with old ones in multiplayer.

Not being a PC-head, I believe this is important but I don't really know why or how much?!

Hopefully this will be an improvement?  :D
: Re: DCS 2.5 info/discussion
: 159th_Archer July 05, 2018, 05:28:45 PM
Noticed since coming back from Greece that there were 2 new updates -OB and main game. Dedi has been sorted.

Don't know how near the vanilla is to the OB -anyone?
: Re: DCS 2.5 info/discussion
: 159th_Ajax July 05, 2018, 07:08:19 PM
I think it is close. It allows the Persian Gulf map now, as well as some of the newer aircraft (I think).
: Re: DCS 2.5 info/discussion
: 159th_Archer July 15, 2018, 10:04:02 AM
ED were proclaiming a couple of days ago that noth the normal and OB were now the same -much as I tried I couldn't get the norm to update but today (Sunday) it has.

So it appears both are fully compatible as things stand. Have UD the dedi.
: Re: DCS 2.5 info/discussion
: 159th_pappavis August 16, 2018, 03:06:40 PM
noticed this
DCS 2.5.2.20601 Update 9
Added South Africa (ME, logbook)

JOOEPPIIEEEEE, ek gaan 2 Eskader vliegbasis Waterkloof vlieg :)
 :) :) :) :)
: Re: DCS 2.5 info/discussion
: 159th_pappavis September 02, 2018, 08:02:54 PM
Regardins update  2.5.3.21016   https://forums.eagle.ru/showpost.php?p=3609594&postcount=23

I am unable to click "fy" or JOIN buttons in the UI. The buttons have become unclickable, instead, the mouse cursur jumps to a textfield and start highlighting text. Effectivley it means, impossible to start any mission except for the instant action.

wtf? This happened before.
: Re: DCS 2.5 info/discussion
: 159th_Archer September 26, 2018, 02:25:18 PM
Latest beta update is out;

New free mini campaign of F/A-18C.

Persian Gulf map update 2. Added a few landmarks: Aldar Headquarters building, Sheikh Zayed Grand Mosque etc. Fix coastline. Corrected terrain mesh.

DCS World

    Tanker and AWACS callsigns missing option to set flight number - fixed.
    Custom labels in mission container doesn't applies in simulation (single and multiplayer) - fixed.
    Options - Input texts disappears in some multimonitor configurations - fixed.
    Scale UI does not scale properly to UIMainView if not the Same Resolution as DCS Resolution - fixed.
    ME. When set to Imperial units the dust-storm setting still uses metric - fixed.
    Fog and Dust settings will reset on creation of new mission.
    Stennis. AI will abort landing if other AI spawn on catapults 3 and 4.
    Stennis. Corrected AI spawn positions.
    Mk-20 Rockeye. Increased cumulative factor of Mk118 submunitions.
    R-77 AA missile. Was added the adaptive proportional navigation factors.
    P-19 surveillance radar added to countries that have SA-2.
    Added new units: SAM SA-2, SAM Rapier, ASM HY-2 Silkworm, Oil platform, Gas platform.


DCS F/A-18C

    Added Hornet mini-campaign and single missions from the campaign.
    Flashing X on radar page, little refactoring.
    Sometimes radar can't lock the target and beam oscillate near target position - fixed.
    Added Mk-82Y (high drag with ballute) added to the Hornet inventory.
    Note: while the radar is much improved, there are some b-sweep oddities are still addressing.


DCS Flaming Cliffs

    MiG-29 and Su-27 keyboard rudder control improved. Pressing the opposite key will now stop the rudder at the current position.


Combined Arms

    Manpad Igla. The constantly shake of Igla sight is removed.


Yak-52

    Training missions added CN localization


DCS: MiG-21Bis by Magnitude 3 LLC

    Fixed PRMG localizer needles' animations.
    Corrected canopy glass normal map texture - Huge sun glare removed.


DCS: AJS37 Viggen by Heatblur Simulations

    Added possibility to load Bx, RUTA points etc from saved-games folder ini-file. A sample cartridge is in mods-folder.
    Added Bx6-9 targeting data for Rb15 to autogenerated attack-missions.
    Auto generated attack missions now plans for highest concentration of enemy units instead of closest units.
    Increased available attack plans to 5 and added some extra info to differentiate them.
    Added possibly to disable cartridges in Mission Editor.
    Filter out non-airbases among reference data points in CK37 and kneeboard. This solves the issue where 80+ FARPs in the mission resulted in CTD and when FARPs close to spawn point would be set as take-off point for CK37.
    Added T1-fix for two-stage triggers.


Campaigns
The Enemy Within: important update to M19.
M-2000C Red Flag: updates to M02 and M10.
Memory of a Hero. Corrected most missions.
M-2000C Red Flag campaign:
Mission 3: updated erroneous kneeboard (wrong frequency listed fixed),
Mission 4: bug with disappearing MiG-29s fixed.