Recent Posts

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Tech Support / Re: Valve Index
« Last post by 159th_pappavis on July 21, 2019, 06:23:18 PM »
great that you got it, for me its still Vaporware :(
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Tech Support / Re: Valve Index
« Last post by 159th_Archer on July 18, 2019, 12:54:00 PM »
Intersting stuff -great to here these reports from those of you with VR devices -I appreciate the reports from all of you.
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Tech Support / Valve Index
« Last post by 159th_Fusion on July 18, 2019, 08:59:23 AM »
Only managed to get it up and running with very little fiddling.
I know very little about VR configuration at the moment.

First thoughts (Iíve not found the happy middle-ground with settings yet):

Immersion: +1000000000000 %
Image quality vs my 1440p monitor: -100%
Frame rate impact (despite reduced settings: -75%
Sound from built-in headphones: Great!
Comfort with using my fairly large frame glasses: Flipping uncomfortable!! (Will be buying prescription lens inserts).
More when I have time.
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General Discussion / Re: Beta Update
« Last post by 159th_Archer on July 17, 2019, 05:15:13 PM »
OB update today -I will do the dedi a little later.
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General Discussion / Re: Backfire, a tank named Lee and some moon action
« Last post by 159th_Mako on July 16, 2019, 06:29:38 PM »

Love it ;)

Very nice
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Tech Support / Re: VR in Jun-2019: HP Reverb, Valve Index, Oculus Rift S
« Last post by 159th_Axman on July 16, 2019, 06:05:20 PM »
I will test SRS VR overlay and report back.

From what I have read, SRS supports the VR overlay out of the box.
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General Discussion / Re: Backfire, a tank named Lee and some moon action
« Last post by 159th_Fusion on July 16, 2019, 06:03:17 PM »
Spectacular!!
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General Discussion / Backfire, a tank named Lee and some moon action
« Last post by 159th_Archer on July 16, 2019, 05:54:25 PM »
Here are some builds from the last year I have completed; The Tu-22m3 is old and has been here before but I always wanted to pose it on a typical Soviet base, so added some same scale PAG-14 blocks available and a URAL 'shelter' vehicle.
Next up we have -in commemoration of 50years since Apollo 11- a 1/72 kit of the CSM, LEM and Neil and Buzz doing their moon-walk.
Lastly we see an M3 Lee with US tankers bombing up -I made the ground upon a bought base and added some details including some beautiful brass 1/35 ammo. I 'had' to scratch build a good part of the interior as I wanted some of it visible. They didn't do a kit with the interior when I bought this a year ago but some barsteward brought one out last month...

Kits on the go atm; 1/32 F-104s in Italian service and a 1/48 Su-7 fitter in Egyptian AF markings.























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Tech Support / Re: VR in Jun-2019: HP Reverb, Valve Index, Oculus Rift S
« Last post by 159th_Archer on July 16, 2019, 08:05:49 AM »
We do need to try and get everyone able to use SRS as we require it in squad-flights. Good comms are very important to us a cohesive unit and we must make it work right, otherwise we aren't working as a squad properly.

If anyone can help sort any issues here please do. :)
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Tech Support / Re: VR in Jun-2019: HP Reverb, Valve Index, Oculus Rift S
« Last post by 159th_Mako on July 16, 2019, 07:45:49 AM »

Seems a pretty big issue then.

Though not sure why you wouldnít still be able to program channels into SrS while in VR as certainly on the newer planes itís all done in cockpit so you donít really need the overlay?
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