Author Topic: DCS 2.5 info/discussion  (Read 14914 times)

159th_Archer

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Re: DCS 2.5 info/discussion
« Reply #15 on: April 05, 2018, 08:23:21 AM »
Appears that 2.5 is on general release now to update 1.5.

159th_pappavis

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Re: DCS 2.5 info/discussion
« Reply #16 on: April 06, 2018, 06:59:24 AM »
Appears that 2.5 is on general release now to update 1.5.

Yea, it was just a short note on the forums. My bet is: release F-18C apa is "coming soon".
met vriendelijke groet,

159th_P0intman

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Re: DCS 2.5 info/discussion
« Reply #17 on: April 22, 2018, 02:01:10 AM »
(Sorry, its been a while and did not realize we had yet another set of forums)

Still having the missile crashing the game problem.  I can fly and enjoy the new scenery only. (no weapons, though)   :(

159th_Archer

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Re: DCS 2.5 info/discussion
« Reply #18 on: April 22, 2018, 07:53:57 AM »
Hi Pointman -nice to see you found us. Yeah, the old forums stopped working and we had to quickly nail together this one.

I am surprised you're having trouble with weapons -do you mean you can't use anything A2A?

159th_P0intman

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Re: DCS 2.5 info/discussion
« Reply #19 on: April 22, 2018, 11:37:03 PM »
Hi Archer,
Yes, basically since 1.55 or 1.56, ED implemented a change in a .dll when furing  and  guns.  I have to say I have been running DCS in a laptop with integrated card. Need to save up for a decent PC...
Other than that, i upgraded to 2.5 and enjoying the new scenery.

159th_P0intman

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Re: DCS 2.5 info/discussion
« Reply #20 on: April 22, 2018, 11:58:03 PM »
(More information)

The error is with igd10iumd64.dll .  This has been a known issue with integrated video cards.

159th_Archer

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Re: DCS 2.5 info/discussion
« Reply #21 on: April 23, 2018, 07:12:48 AM »
(More information)

The error is with igd10iumd64.dll .  This has been a known issue with integrated video cards.

Oohh right -don't think we've seen that with anyone here yet. From what I have seen the A2A stuff appears to work OK in general. Plenty ED needs to fix with memory leaks etc since 2.5 release, mind...

159th_Archer

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Re: DCS 2.5 info/discussion
« Reply #22 on: April 25, 2018, 06:07:44 PM »
Update out today -appears to be OB only as yet. Quite a bit there for the Gazelle -including a mingun...

Today in the Open Beta.

Introduced two new features:

The first version of the video memory manager is presented, which will purge the video memory when the video memory budget allocated by Windows is reached. The resources that were not used in the last 10 seconds are first to be purged.

New OFFLINE mode is now implemented. User can turn on OFFLINE mode that allows the game to be used without internet identification and without a time limit. Note: user must turn off OFFLINE mode on the same PC. OFFLINE mode cannot be turned off from another PC even with the same user's login.

DCS World

New F-15C Aggressors BFM Campaign is available (be attentive - ONLY for Open Beta 2.5.1 and higher!)

    Kh-25 and Kh-29 will follow the laser beam target point of the Su-25/25T optical station when player to shift the target point after launch.
    Aircraft AI will be changing altitude between waypoints less aggressively.
    Removing scenery objects via trigger will not be stay in the invisible mode, they will be removed completely.
    MP. Added additional list of checkboxes for advanced IC server options: require pure textures, require pure models and require pure clients.
    If an airbase has multiple runways in parallel the ATC will indicate which runway the player should take.
    GUI. Input window. Device names in Input table can be customized.
    Added China Asset Pack.
    AI helo crew will not sink into FARP surface.
    StaticObject.destroy() on cargo object will removes the cargo instead of killing it.
    MP. Client will not gets wrong briefing from last played single player mission instead of the right briefing from current MP mission.
    Fixed crash with Transport.dll
    F10 map. labels in high resolution (1440p, 2160p etc) with turned on Scale GUI option will be in correct position on the map.
    Fixed crash when briefing is set by trigger.
    LAU-61 and LAU-3 rocket launcher will not looks empty when rockets in the tubes.
    Multi Display. Fixed some freezes in 140 degrees FOV.
    Deferred Shading render locked in the game and can not be turned off. DCS ceased support of old graphic render without Deferred Shading.
    The SF key linked to user's account can't be activated with another account.


DCS Flaming Cliffs

    MiG-29. R-27R aligned on launcher.
    MiG-29A fuel tanks position corrected.
    MiG-29. External light adjustments, headlight color tuned.


DCS Hawk T1 by VEAO

    First round of changes to the FM behaviour.
    Improvements to departure from flight logic.
    Improvements to electrical system logic.
    Fix for the taxi bug.
    Improvements to AoA calculations.
    System damage improvements.
    PBR improvements to the external model and skins.


DCS AV-8B N/A by RAZBAM

    EHSD Moving Map Enabled
    EHSD Data pages
    DMT axis control enabled
    ECS System operational (oxygen and cabin pressure logic)
    Hypoxia modeling enabled
    Auto-start functional (deployed with EHSD updates)
    Auto-stop functional (deployed with EHSD updates)
    SAS Pitch, Roll, Yaw WCA indications functional
    DEP RES WCA indication functional
    Radios functional in non-easy comm (only controllable from UFC/ODU currently)


DCS M-2000C by RAZBAM

    Added 9 Training Missions for NTTR from Baltic Dragon
    Corrected overall hydraulic logic and fix loss of control when engine going off and using emergency hydraulics
    Corrected control surface hard-over when on ground for high AOA (tail wind on aircraft when sitting on deck)
    Corrected fuel pump switch being able to move when engine start cover it
    Corrected Gun ARM, else SAFE joystick abstraction not working when going back into SAFE
    Corrected transfer light not coming on during refuel


DCS SA342 by Polychop Simulations

    Added SA342Minigun module
    Added SA342Minigun addendum.txt file in module Doc folder
    Corrected PBR textures, no more "roughmet" textures are used, according to particular light conditions some issues may still show
    Multicrew mode, Nadir use has been moved to copilot, pilot is no more able to use the Nadir if a copilot is aboard.
    Corrected Rockets range and effect
    Corrected Mistral missile, now it's all aspects and 7km range
    Corrected HOT3 effect regarding unarmoured vehicles (infantry, trucks ...)
    Added Copilot Intercom functionality
    Corrected Cockpit glasses
    Reworked Gyro and AP logic
    In order to prevent conflicts between the main joystick and a possible second joystick when targeting with the camera, a new option has been added in Options/Special/SA342 named "SECOND JOYSTICK FOR CAMERA", it has to be unchecked if you don't use a second joystick for the Camera (Viviane or else) and it has to be checked if you use a second joystick.
    Due to latency issues, ability for the copilot to pilot the helicopter in multicrew mode has been removed.
    Added missing keyboard or joystick assignments in controls, Warning, Due to new input additions, it could be needed to re-assign some inputs.
    Restored behavior at ground, the helicopter will begin to roll or pitch around 45% torque
    Corrected controls position for FFB or non-FFB sticks, including diamond, 3d stick in cockpit view, 3d stick in external view
    Corrected ADF guage CAP flag
    Cockpit lights have been fixed including writings flickering, issues may persist under specific light conditions
    Replaced "Improve your skill" mission 2.5.0 version
    Corrected sun glasses
    A new document has been added to the module doc folder, named "Gazelle Multicrew 24-04-2018.txt" talking about multicrew limitations.
    Damages due to negative g has been added
    FM has been refined in some areas
    Corrected camera control when in slaved mode
    NADIR, Auxiliaries will display continuously i.e "AUX 1-6". Pressing AUX key again or using the EFF long key press will revert to previous display.
    Weapons training missions changed for Caucasus and Nevada.
    Minigun gunner animation is still WIP and will be corrected
    The Gazelle module goes out of beta state, potential still existing issues will be corrected in time.


DCS A-10C

    Adjusted default VR View.


DCS Combined Arms

    UNCONTROLLED checkbox will disabled control of ground forces from F10 map for all roles except Game Master.


DCS Ka-50

    Fixed crash in the Beslan airport when user asked taxiing.


DCS F-5E

    Taxi/Landing lights corrected.


DCS F-86F

    Corrected missions: training F-86F Bomb and 4 singleplayer Street Sweeper, Flight Suit Attitude, Sabre Strike, First Jet Strike Fighter.


DCS NS430

    fixed backwards scrolling breaks autofill/info for App/Dep
    fixed NRST USR WPT screen not working.
    fixed Night time kills pop out window.



Campaigns

    A-10C BFT Campaign
    BFT01 - Some minor vehicle updates.
    BFT02 - Corrected voice over.
    BFT04, BFT09 - Corrected bug after missed approach.
    F-15C The Georgian War - missions 2, 11, 12 updated.
    Mi-8MTV2 The Border - missions 6, 11, 13 updated.
    A-10C Sturmovik - mission 10 fixed.


New Skins:
F-86F IIAF Imperial Iranian by carss.
KC-135 Turkish Air Force by c@sper.
F-5E IRIAF 43rd Tactical Fighter Squadron by jponti.
F-5E IRIAF by drPhibes.
MiG-29A IRIAF Sand-Blue skin by bounj.
Mi-8MTV2 NAJA Special Police by OfficerAMR.
Mi-8MTV2 Islamic Revolutionary Guard Corps Blue by OfficerAMR.
Mi-8MTV2 Islamic Revolutionary Guard Corps Sand by OfficerAMR.


Known Issues
The some radio points in the radio menu is broken: Ка-50 do not works request to night goggles and helmet sight, Bf 109 do not work request for inertial starter.
Maverick picture on A-10A MFD is corrupted.
The names of cities on F10 map broken when map moved or zoomed.
SA342 TV sight is inoperative.

Known issues will be fixed ASAP.

159th_Kappi

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Re: DCS 2.5 info/discussion
« Reply #23 on: April 25, 2018, 07:18:41 PM »
Anybody else experiencing a drastic perfomance loss and crashes after the patch today? My DCS is that kind of unstable that I canīt play anymore >:( I hope ED pushes a fix or something. :-[

159th_Archer

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Re: DCS 2.5 info/discussion
« Reply #24 on: April 25, 2018, 08:07:53 PM »
Quick question; is anyone running the openbeta or are we mostly on the standard 2.5 game? I know SG is still beta for one.

159th_Kappi

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Re: DCS 2.5 info/discussion
« Reply #25 on: April 26, 2018, 05:27:34 AM »
I'm also on open beta. ::)

Edit: I just rolled back to 2.5.0... Now it seems as good as new. So I hope sunday will be a go :)
« Last Edit: April 27, 2018, 06:47:37 PM by 159th_Kappi »

159th_Archer

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Re: DCS 2.5 info/discussion
« Reply #26 on: May 11, 2018, 01:31:06 PM »
The openbeta has been updated today (11/5/18) and here are the bigger changes listed on ED ; https://forums.eagle.ru/showthread.php?t=200724

We could consider running the OB if everyone has it and it's worth running if better than the regular 2.5.0?

159th_Ajax

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Re: DCS 2.5 info/discussion
« Reply #27 on: May 11, 2018, 04:29:32 PM »
I've got both, now.

159th_Archer

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Re: DCS 2.5 info/discussion
« Reply #28 on: May 12, 2018, 07:58:43 PM »
From what I read on ED there seems a concensus that there is far less lagging with the OB patch?

If so and everyone has it loaded, we could run the OB Sunday.

159th_Xeno

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Re: DCS 2.5 info/discussion
« Reply #29 on: May 13, 2018, 03:28:14 AM »
I have it and will be there for the Sunday flight.....