Author Topic: 2.5 first shots  (Read 924 times)

159th_Archer

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Re: 2.5 first shots
« Reply #15 on: January 31, 2018, 09:57:37 PM »
Yeah get out your choppa!

There's lots of nice new wires and street furniture. Sorry, some of that might be Jester's 'sleeping accomodation' actually...

What with the 'killer trees' you really have to sharpen your act out there!

159th_Mako

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Re: 2.5 first shots
« Reply #16 on: February 01, 2018, 08:22:28 PM »
Check out the shock wave on the explosion :)









« Last Edit: February 01, 2018, 08:30:12 PM by 159th_Mako »

159th_Jester

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Re: 2.5 first shots
« Reply #17 on: February 02, 2018, 08:08:50 PM »
I see Archer's landings have improved...... That Mi-8 is nearly intact......!!!!  :P

159th_Archer

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Re: 2.5 first shots
« Reply #18 on: February 02, 2018, 09:01:02 PM »
I see Archer's landings have improved...... That Mi-8 is nearly intact......!!!!  :P

Well, dunno why those troops were running away -I mean it wasn't as if I was going to charge for the ride...

159th_Archer

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Re: 2.5 first shots
« Reply #19 on: February 08, 2018, 02:28:16 PM »
Been doing some more testing with the effect trees have upon masking/blocking objects; today, I have been mainly messing with explosive pallets. Flew a Hip cargo with an explosion (set at 1500 in menu, quite big) and dropped it off next to Granny Gravolovitches' bungalow just up the road. I retreated -not too far- 100m dist at 100m alt and waited.

When it went off, it scorched the trees, didn't break a window or even wake Granny Gravo up -but completely disintegrated me helo.

So, the squad's down 1 Hip but on the bright-side we haven't any Granny Hips to replace..

Upshot of all this is -of course- how well trees shield things. Not really realistic, but useful to know!